Upon graduating from the University of Tokyo, Kei pursued his passion for education and has been actively involved in teaching, curriculum design, and content creation. Through almost 20 years of experience working across the world, Kei accumulated a deep understanding of K-12 education. While working closely with children, he discovered the three key elements of feel, think, and create when it comes to successful early childhood education. To help more children realize their full potential, he developed Think!Think! in order to ’bring out a sense of wonder’ in them, therefore helping them acquire critical thinking skills, a crucial skill required in the future.
The concept behind Think!Think is to foster kids' critical thinking skills in an educational and entertaining way. With more than 2,500,000 users worldwide. Think!Think! has received numerous accolades and has been proven effective by educational professionals.
Wonderfy team members come from diverse backgrounds.
What we share in common is our passion for education,
love for kids, and aspiration to create the world's best content.
Our contents are created by experts in:
Kei Kawashima graduated from the Graduate School of Engineering at the University of Tokyo. His love for arithmetic and mathematics led him to work on a best-selling problem-solving workbook called Nazope during university. Since 2007, he has been teaching students from four years old to university students at Hanamaru Group while also providing learning support at public elementary schools and children at home in Japan and overseas. In 2014, he founded Hanamaru Lab, which has since been renamed Wonderfy. He helped develop Think!Think!, an application that helps to foster critical thinking skills. It has more than two million users in over 150 countries, and the app has received and been nominated for numerous awards both domestically and internationally, including the Google Play Awards. In the past, he was a part-time lecturer at the University of Tokyo. He was involved in the creation of content for the International Mathematical Olympiad and has also served as an advisor since 2017 for Mie Prefecture to develop mathematical thinking skills for students.
After graduating with a Computer Science degree in the Philippines, Byron has worked in the game industry for over 12 years, specializing in creating iOS/Android smartphone games.
As a game engineer for Wonderfy, he helps create fun and educational content for Think!Think! and Wonderbox, and develop some experimental content for VR and Web. He is also an avid gamer, and his favorite games are Among Us and Fortnite.
After working as a designer at a promotional materials producer, Miki continued her career in the process consulting industry where she was involved in an array of design work centered on branding including: brand concept development, logo development, product planning and product design.
Miki then moved on to become a freelance designer, her works included train advertisements and Hanamaru Education Group's "Nazope" contents and materials, she then joined us at Hanamaru Lab (now Wonderfy). She leads the UI/UX design for both paper based and app based teaching materials.
Hiromasa was involved in service planning work at Dai Nippon Printing Ltd. After that, he worked at Sony Interactive Entertainment Inc. as a game creator and an original designer of IPs (intellectual property) for children. He joined Wonderfy in 2021 with a desire to create content for children.