Upon graduating from the University of Tokyo, Kei pursued his passion for education and has been actively involved in teaching, curriculum design and content creation. Through almost 20 years of experience working across the world, Kei accumulated a deep understanding of K-12 education. While working closely with children, he discovered the 3 key elements of "feel, think, create" when it comes to successful early childhood education. To help more children realize their full potential, he developed Think!Think! in order to "bring out a sense of wonder" in them, therefore helping them acquire critical thinking skills, a crucial skill required in the future.
The concept behind Think!Think is to foster kids' critical thinking skills in an educational and entertaining way. With more than 200,000 users worldwide, Think!Think! has received numerous accolades and has been proven effective by educational professionals.
Wonderfy team members come from a diverse background.
What we share in common is our passion for education,
love for kids and aspiration for creating the world's best content.
Our contents are created by experts in:
Graduating from the graduate school of engineering from the prestigious University of Tokyo, Kei's passion for education (especially math and arithmetic) started a journey that led him to work on the best-selling puzzle anthology "Nazope" while he was a student. Since 2007, he has educated students as young as 4 years to university level students at the Hanamaru Education Group. Additionally, Kei continues to pass on his knowledge and passion by providing learning support to numerous public elementary schools and orphanages in Japan and overseas.
Previously, Kei served as a part-time lecturer at the University of Tokyo. He continues to be involved in the production of problems for the annual "Arithmetic Olympics" and has been an adviser to the Mie Prefectural Local Government in Japan on the development of mathematical thinking skills since 2017.
After graduating with a Computer Science degree in the Philippines, Byron has worked in the game industry for over 12 years, specializing in creating iOS/Android smartphone games.
As a game engineer for Wonderfy, he helps create fun and educational content for Think!Think! and Wonderbox, and develop some experimental content for VR and Web. He is also an avid gamer, and his favorite games are Among Us and Fortnite.
After working as a designer at a promotional materials producer, Miki continued her career in the process consulting industry where she was involved in an array of design work centered on branding including: brand concept development, logo development, product planning and product design.
Miki then moved on to become a freelance designer, her works included train advertisements and Hanamaru Education Group's "Nazope" contents and materials, she then joined us at Hanamaru Lab (now Wonderfy). She leads the UI/UX design for both paper based and app based teaching materials.
While working in planning at Dai Nippon Printing, Hiromasa studied CG and joined Sony Interactive Entertainment as a CG Designer. He spent 20 years producing cutting edge games for Sony Interactive Entertainment in the games production department. During his tenure, he experienced a multitude of roles including: Designer, Planner, Director and also Producer. In addition to games, Hiromasa collaborated with the Sony research department on future focused projects such as a Photo Viewer and Cloud Gaming Platform.
Right up until he joined the team at Wonderfy, Hiromasa was the original creator of a cross-media IP for children and provided direction for the animation, toys and games of the IP.
As an education enthusiast, upon graduating from Columbia University, Sophia started her career as a management consultant at BCG where she worked closely with government related institutions to develop educational policies and strategies.
Prior to joining Wonderfy, she has had experience volunteering as a teacher, learning experience/curriculum designer in China, Japan, the U.S. and Italy. She aspires to revolutionize the STEAM and SEL learning field through Edtech. It is one of her greatest passions to design and spread new and exciting learning experiences.